Tron | |
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![]() Tron film poster |
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Directed by | Steven Lisberger |
Produced by | Donald Kushner |
Screenplay by | Steven Lisberger |
Story by | Steven Lisberger Bonnie MacBird |
Starring | Jeff Bridges Bruce Boxleitner David Warner Cindy Morgan Barnard Hughes Dan Shor |
Music by | Wendy Carlos (score) Journey (songs) |
Cinematography | Bruce Logan |
Editing by | Jeff Gourson |
Studio | Lisberger Studios |
Distributed by | Walt Disney Pictures |
Release date(s) | July 9, 1982 |
Running time | 96 minutes |
Country | United States |
Language | English |
Budget | $17,000,000 (estimated) |
Gross revenue | $33,000,000 (US) |
Followed by | Tron: Legacy |
Tron is a 1982 American action science fiction film produced by Walt Disney Pictures. It stars Jeff Bridges as the protagonist hacker Kevin Flynn (and his program counterpart inside the electronic world, CLU), Bruce Boxleitner as Tron (and Tron's "user", Alan Bradley), Cindy Morgan as Yori (and her "user", Dr. Lora Baines), and Dan Shor as Ram. David Warner plays all three main antagonists: the program Sark, his "user", Ed Dillinger, and the voice of the Master Control Program.
Tron was written and directed by Steven Lisberger, who has a distinctive visual style, as it was one of the first films from a major studio to use extensive computer graphics. Decades after it first came out, it has spawned a franchise consisting of a sequel film, multiple video games, comic books and a planned television series.
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Before the beginning of the film, Kevin Flynn (Jeff Bridges) is a young and gifted software engineer who works for the software corporation ENCOM, creating several video games on the company's mainframe after hours, aiming to start his own game company. However, another programmer named Ed Dillinger (David Warner) locks Flynn out of the system and presents Flynn's work as his own. Dillinger earns himself a series of executive promotions, while Flynn is relegated to opening a video game arcade, featuring the games that he created. From then to the present, Flynn tries to hack into the ENCOM mainframe to find evidence of Dillinger's wrongdoing, but his program, Clu, is caught and erased by the Master Control Program (MCP), an artificial intelligence running on the ENCOM computer system.
The MCP, with Dillinger's authorization, shuts down access to the security group Flynn is using, inadvertently locking out another ENCOM employee, Alan Bradley (Bruce Boxleitner). Alan goes to speak to Dillinger and reveals that he was working on a security program, Tron, which would monitor communications between the MCP and the outside world. After Alan leaves, the MCP confronts Dillinger about this, stating that it cannot afford to have programs monitoring it. It reveals its intention to break into the Pentagon and other military mainframes, claiming it can run things "900 to 1200 times better than any human." When Dillinger attempts to assert his authority, the MCP essentially blackmails him into complying with its wishes.
Meanwhile, Alan and his girlfriend, Dr. Lora Baines (Cindy Morgan), go to warn Flynn that he has been noticed. Explaining what happened, Flynn convinces them to sneak him into ENCOM's laser laboratory, where he can access the mainframe via a different security group. Lora, who has been developing a method of digitizing real objects into the computer, sets Flynn down at her terminal in the laser lab, where a laser is pointed directly at the terminal. As Flynn attempts to break into the system, he is confronted by the MCP, who takes control of the laser and suddenly digitizes Flynn into the ENCOM mainframe. Flynn finds himself standing in the digital world, where Programs resemble their human creators, the Users.
Flynn is taken first to a holding pit, where he meets the Program Ram, then is taken with a number of other Programs to meet Sark, a Program that resembles Dillinger. Sark informs everyone that they can either renounce their belief in the Users and join the MCP, or be forced to play games that will result in their eventual elimination. Despite Sark's misgivings over harming Flynn (who he knows to be a User rather than a Program), he is forced into compliance by the MCP and compels Flynn to play a game against another Program. Flynn emerges victorious, but is horrified when Sark "de-rezzes" his opponent.
Flynn eventually meets Tron (Alan's Program), and he, Tron and Ram escape from the Light Cycle arena into the system, prompting Sark to send out his forces in pursuit. Eventually, a tank fires at the group, killing Ram and separating Flynn and Tron. While continuing to follow Tron, Flynn gradually discovers that as a User he possesses god-like powers within the computer dimension, enabling him to manipulate its 'physical' laws at will.
Tron makes his way to an input-output tower, where he receives instructions from Alan on how to destroy the MCP. He then makes a getaway aboard a Solar Sailer simulation with the help of Yori (Lora's Program), and is reunited with Flynn, who is disguised as one of Sark's forces. At this point, Flynn reveals that he is actually a User. Moments later, Sark's ship collides with the Solar Sailer, destroying it and capturing Flynn and Yori. While Tron is believed to have been killed in the collision, he in fact escapes aboard Sark's shuttle, which flies down to land next to the MCP's core. Sark de-rezzes his command ship, but Flynn manages to keep it and Yori alive, and they pilot the ship toward the MCP.
The MCP has gathered a number of Programs and tells them that they will become a part of it. Sensing Tron's presence nearby, the MCP sends Sark out to investigate, resulting in a battle between the two Programs. Tron gains the upper hand and severely damages Sark. In seeming desperation, the MCP transfers its functions to Sark, causing him to grow to enormous size. Tron begins attacking the MCP directly, but his attacks are blocked by a shield. Flynn then jumps into the MCP's core to distract it long enough for Tron to throw his disc into the core. This destroys both the MCP and Sark and frees the system. Flynn is sent back to the terminal in ENCOM's laser lab, where a nearby printer is printing the evidence he needs to prove Dillinger's piracy.
Dillinger comes into work the next morning to find the MCP non-functional and the same evidence displayed on his screen. Flynn later becomes the new CEO of ENCOM.
The inspiration for Tron occurred in 1976 when Steven Lisberger, then an animator of drawings with his own studio, looked at a sample reel from a computer firm called MAGI and saw Pong for the first time.[1] He was immediately fascinated by video games and wanted to do a film incorporating them. According to Lisberger, "I realized that there were these techniques that would be very suitable for bringing video games and computer visuals to the screen. And that was the moment that the whole concept flashed across my mind".[2] He was frustrated by the clique-ish nature of computers and video games and wanted to create a film that would open this world up to everyone. Lisberger and his business partner Donald Kushner moved to the West Coast in 1977 and set up an animation studio to develop Tron.[2] They borrowed against the anticipated profits of their 90-minute animated television special Animalympics to develop storyboards for Tron with the notion of making an animated film.[1]
The film was then conceived to be predominantly an animated film with live-action sequences acting as book ends.[2] The rest would involve a combination of computer generated visuals and back-lit animation. Lisberger planned to finance the movie independently by approaching several computer companies but had little success. However, one company, Information International, Inc., was receptive.[2] He met with Richard Taylor, a representative, and they began talking about using live-action photography with back-lit animation in such a way that it could be integrated with computer graphics. At this point, Lisberger already had a script written and the film entirely storyboarded with some computer animation tests completed.[2] He had spent approximately $300,000 developing Tron and had also secured $4–5 million in private backing before reaching a standstill. Lisberger and Kushner took their storyboards and samples of computer-generated films to Warner Bros., MGM and Columbia Pictures—all of which turned them down.[1]
In 1980, they decided to take the idea to Disney, which was interested in producing more daring productions at the time.[2] However, Disney executives were uncertain about giving $10–12 million to a first-time producer and director using techniques which, in most cases, had never been attempted. The studio agreed to finance a test reel which involved a flying disc champion throwing a rough prototype of the discs used in the film.[2] It was a chance to mix live-action footage with back-lit animation and computer generated visuals. It impressed the executives at Disney and they agreed to back the film. The script was subsequently re-written and re-storyboarded with the studio's input.[2] At the time, Disney rarely hired outsiders to make films for them and Kushner found that he and his group were given a less than warm welcome because "we tackled the nerve center—the animation department. They saw us as the germ from outside. We tried to enlist several Disney animators but none came. Disney is a closed group. . . ."[3]
Three designers were brought in to create the look of the computer world.[2] Renowned French comic book artist Jean Giraud (aka Moebius) was the main set and costume designer for the movie. Most of the vehicle designs (including Sark's aircraft carrier, the light cycles, the tank and the solar sailer) were created by industrial designer Syd Mead, of Blade Runner fame. Peter Lloyd, a high-tech commercial artist, designed the environments.[2] However, these jobs often overlapped with Giraud working on the solar sailer and Mead designing terrain, sets and the film's logo. The original Program character design was inspired by the main Lisberger Studios logo, a glowing body builder hurling two discs.[2]
To create the computer animation sequences of Tron, Disney turned to the four leading computer graphics firms of the day: Information International Inc. of Culver City, California, who owned the Super Foonly F-1 (the fastest PDP-10 ever made and the only one of its kind); MAGI of Elmsford, New York; Robert Abel and Associates of California; and Digital Effects of New York City.[2] Bill Kovacs worked on this movie while working for Robert Abel before going on to found Wavefront Technologies. Tron was one of the first movies to make extensive use of any form of computer animation, and is celebrated as a milestone in the computer animation industry. However, the film contains less computer-generated imagery than is generally supposed: Only fifteen to twenty minutes of actual animation were used,[4] mostly scenes that use vehicles such as light-cycles, tanks and ships. Because the technology to combine computer animation and live action did not exist at the time, these sequences were intercut with the filmed characters.
The computer they had to work with had only 2MB of memory, with a disc that had no more than 330MB of storage. This put a limit on how detailed the background could be, and at a certain distance, they had a procedure of mixing in black to fade things out, a process called ‘depth cueing.’ The movie's Computer Effects Supervisor Richard Taylor told them "When in doubt, black it out!", which became their motto.[5]
Most of the scenes, backgrounds and visual effects in the film were created using more traditional techniques and a unique process known as "backlit animation".[2] In this process, live-action scenes inside the computer world were filmed in black-and-white on an entirely black set, printed on large format high-contrast film, then colorized with photographic and rotoscopic techniques to give them a "technological" feel.[3] With multiple layers of high-contrast, large format positives and negatives, this process required truckloads of sheet film and a workload even greater than that of a conventional cel-animated feature. In addition, the varying quality and age of the film layers caused differing brightness levels for the backlit effects from frame to frame, explaining why glowing outlines and circuit traces tended to flicker in the original film. Due to its difficulty and cost, this process would never be repeated for another feature film.[2]
Sound design and creation for the film was put into the hands of Frank Serafine[6], who cut his teeth on Star Trek: The Motion Picture in 1979. Tron was a 1983 Academy Awards nominee for Best Sound.[7]
At one point in the film a small entity called "Bit" advises Flynn with only the words "yes" and "no" created by a Votrax speech synthesizer.
More than 500 people were involved in the post-production work, including 200 inker and hand-painters in Taiwan's Cuckoo's Nest Studio.[3]
This film features parts of the Lawrence Livermore National Laboratory — the multi-storey ENCOM laser bay was the target area for the SHIVA solid state multi-beamed laser. Also, the stairway that Alan, Lora, and Flynn use to get to Alan's office is the stairway in Building 451 near the entrance to the main machine room. The cubicle scenes were shot in another room of the lab. Tron is the only movie to have scenes filmed inside this lab.
The original script called for "good" programs to be colored yellow and "evil" programs (those loyal to Sark and the MCP) to be colored blue. Partway into production, this coloring scheme was changed to blue for good and red for evil, but some scenes were produced using the original coloring scheme: Clu, who drives a tank, has yellow circuit lines, and all of Sark's tank commanders are blue (but appear green in some presentations). Also, the light-cycle sequence shows the heroes driving yellow (Flynn), orange (Tron) and red (Ram) cycles, while Sark's troops drive blue cycles; similarly, Clu's tank is red, while tanks driven by crews loyal to Sark are blue.
Budgeting the production was difficult because they were constantly breaking new ground as they progressed with additional challenges, like an impending Directors Guild of America strike and a fixed release date.[2] Disney predicted at least $400 million in domestic sales of merchandise, including an arcade game by Bally Midway and three Mattel Intellivision home video games.[3]
The producers also added a small easter egg: during the scene where Tron and Ram escape from the Light Cycle arena into the system, Pac-Man can be seen behind Sark.
The soundtrack for Tron was written by pioneer electronic musician Wendy Carlos, who is best known for her album Switched-On Bach and for the soundtracks to many films, including A Clockwork Orange and The Shining. The music, which was the first collaboration between Carlos and her partner Annemarie Franklin,[8] featured a mix of an analog Moog synthesizer and GDS digital synthesizer (complex additive and phase modulation synthesis), along with non-electronic pieces performed by the London Philharmonic Orchestra (hired at the insistence of Disney, which was concerned that Carlos might not be able to complete her score on time). Two additional musical tracks were provided by the band Journey after British band Supertramp pulled out of the project.
Shortly after Tron's theatrical release, Carlos said in an interview that she was not happy with the use of the orchestra, saying that her music, with its variable time signatures, was too difficult to perform in the time they were allotted. She would end up replacing portions of the orchestral performances with GDS performances.[8]
The soundtrack album was released on record and tape by CBS Records in 1982.[9] It was re-released on CD in January, 2002 by Walt Disney Records.[10] Some of the film's music can also be heard in its companion arcade game.
For years, the soundtrack was unavailable on CD, originally due to a dispute between Carlos and CBS Records. Carlos later discovered that the original master tapes had deteriorated to the point where attempting to play them could destroy both the tapes and the playback machine. Carlos used a technique[11] called tape baking (in which the tapes were literally baked in an oven to harden the glue holding the magnetic tape together) to repair the tapes so she could transfer them to digital masters.[12]
Chiptune artists 8 Bit Weapon released their 8 bit music tribute to the original Tron soundtrack. The tribute was made using vintage computers and video game consoles such as Commodore 64, Nintendo Entertainment System, Nintendo Game Boy, Apple II, and Atari 2600.[13][14]
Tron was released on July 9, 1982, in 1,091 theaters grossing USD $4.8 million on its opening weekend. It went on to make $33 million in North America, moderately successful considering its $17 million budget.[15]
Critical reviews were mostly positive; review aggregator website Rotten Tomatoes lists 68% positive reviews of the film, based on 37 reviews.[16] Roger Ebert of the Chicago Sun-Times gave the film four out of four stars and described the film as "a dazzling movie from Walt Disney in which computers have been used to make themselves romantic and glamorous. Here's a technological sound-and-light show that is sensational and brainy, stylish, and fun".[17] However, near the end of his review, he noted (in a positive tone), "This is an almost wholly technological movie. Although it's populated by actors who are engaging (Bridges, Cindy Morgan) or sinister (Warner), it is not really a movie about human nature. Like [the last two Star Wars films], but much more so, this movie is a machine to dazzle and delight us".[17] Ebert was so convinced that this film had not been given its due credit by both critics and audiences that he decided to close his first annual Overlooked Film Festival with a showing of Tron.[18] Perhaps unsurprisingly, InfoWorld's Deborah Wise was impressed, writing that "it is hard to believe the characters acted out the scenes on a darkened soundstage...We see characters throwing illuminated Frisbees, driving 'lightcycles' on a video-game grid, playing a dangerous version of jai alai and zapping numerous fluorescent tanks in arcade-game-type mazes. It's exciting, it's fun, and it's just what video-game fans and anyone with a spirit of adventure will love—despite plot weaknesses."[19]
On the other hand, Variety disliked the film and said in its review, "Tron is loaded with visual delights but falls way short of the mark in story and viewer involvement. Screenwriter-director Steven Lisberger has adequately marshalled a huge force of technicians to deliver the dazzle, but even kids (and specifically computer game geeks) will have a difficult time getting hooked on the situations".[20] In her review for The New York Times, Janet Maslin criticized the film's visual effects: "They're loud, bright and empty, and they're all this movie has to offer".[21] The Washington Post's Gary Arnold wrote, "Fascinating as they are as discrete sequences, the computer-animated episodes don't build dramatically. They remain a miscellaneous form of abstract spectacle".[22] In his review for the Globe and Mail, Jay Scott wrote, "It's got momentum and it's got marvels, but it's without heart; it's a visionary technological achievement without vision".[23]
In the year it was released, the Motion Picture Academy refused to nominate Tron for special effects because "they said we 'cheated' when we used computers which, in the light of what happened, is just mind-boggling".[24] The film did, however, earn Oscar nominations in the categories of Best Costume Design and Best Sound. In 1997, Ken Perlin of the Mathematical Applications Group, Inc. won an Academy Award for Technical Achievement for his invention of Perlin noise for Tron.[25]
A novelization of Tron was released in 1982, written by American science fiction novelist Brian Daley. It included eight pages of colour photographs from the movie.[26] Also that year, Disney Senior Staff Publicist Michael Bonnifer authored a book entitled The Art of Tron which covered aspects of the pre-production and post-production aspects of Tron.[27][28]
Tron's cultural status can be seen in its many references in modern culture. South Park has portrayed the character "Moses" similar to MCP in the season 3 episode Jewbilee, the season 4 episode Super Best Friends, and, most recently, in the infamous 200th episode from the 14th season. In the 2001 Family Guy episode "One If by Clam, Two If by Sea", Peter races against an old friend in the light cycle game. In 2010, the well-received South Park episode "You Have 0 Friends" paid tribute to the visual style of Tron and parodied the story of Kevin Flynn as Stan gets transported into Facebook[29] In the Showdown at Cremation Creek (Part II) episode of The Venture Bros., one of the craft escaping the Monarch's cocoon is a vehicle from one of Flynn's games. In the Video Game Call of Duty: Modern Warfare 2, there is an in-game reward called "End of Line" in which there is a glowing red "circuit board-like" pattern behind the words "End of the Line." The HexRx song My Eyes are Red makes two references to the film: throughout the song there are various MCP and sentry soudbytes (including "End of line") and the title references the final battle scene between Tron and Sark (in which Sark takes on the functions of the MCP and gets red, glowing eyes).
On January 12, 2005, it was announced that Disney hired screenwriters Brian Klugman and Lee Sternthal to write a sequel to Tron.[30] In 2008, director Joseph Kosinski negotiated to develop and direct "TR2N", described as "the next chapter" of the 1982 film and based on a preliminary teaser trailer shown at that year's San Diego Comic-Con, with Lisberger co-producing.[31] Filming began in Vancouver, British Columbia in April 2009.[32] During the 2009 Comic-Con, the title of the sequel was revealed to be changed to Tron Legacy.[33][34] The second trailer (also with the "Tron Legacy" logo) was released in 3D with Alice In Wonderland. A third trailer premiered at Comic-Con 2010 on July 22.
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